The collaborative Leonida map project — maintained by a team of volunteers across Reddit, Discord, and a dedicated wiki — received its most significant update since Trailer 2 this week. Drawing on 1,240 individually catalogued frames from all three trailers, the updated map is the most comprehensive visual representation of GTA 6's world currently available to the public, and it contains several revelations.
The most significant addition is the confirmation of a second major urban center north of Vice City. Visible in three separate Trailer 3 frames, the city appears to sit on the east coast of Leonida State and shows a skyline markedly different from Vice City's neon-soaked aesthetic — more industrial, with what appears to be a working port, warehouse districts, and lower-rise residential blocks. This aligns with the datamined internal name "Port Leonida" mentioned in earlier analysis.
Mountain terrain in the northern section of the map has been substantially fleshed out. At least two distinct mountain ranges are now charted, connected by what appears to be a scenic highway with crash barriers visible in Trailer 3's aerial shots. The highest visible peak — cross-referenced with real Florida geography — appears to be a creative liberty by Rockstar, as Florida famously has no natural mountains. The northern high-elevation zones may represent a fictional take on the Appalachian foothills that border Florida's northern neighbors.
The motorway network has been traced almost completely across the map's confirmed sections. A primary north-south interstate equivalent runs the length of the map, with at least four visible interchange junctions. A coastal route hugging the eastern shoreline appears distinct from the inland highway, suggesting players will have meaningful routing decisions for cross-map travel — and pursuers will too.
The Leonida Keys archipelago, previously confirmed as a series of islands southeast of Vice City, now shows at least seven distinct landmasses of varying sizes. The bridge network connecting them is extensive; one bridge visible in Trailer 3 appears to span approximately 4km in in-game scale, potentially making it one of the longest driveable structures in any open-world game.
Rural and wilderness areas now cover roughly 40% of the mapped landmass, consistent with Rockstar's stated ambition to make the non-urban world as detailed as the city. Airboat-accessible waterways in the Everglades equivalent zone, visible farmland in the central plains, and what appears to be a state park with hiking trails in the northwest all suggest the countryside will offer genuine activities, not just scenery between city sections.