Rockstar and Sony revealed the official technical specifications for GTA 6 on PS5 Pro during a State of Play segment this week, and the numbers are legitimately impressive. Three graphics modes give players meaningful choice between resolution, frame rate, and visual fidelity — and even the "lowest" option looks stunning.
Fidelity Mode on PS5 Pro: Native 4K resolution, full ray tracing (global illumination, reflections, ambient occlusion), 30fps with frame pacing. This is the "screenshot mode" — every surface in Vice City becomes a mirror for the city's neon, every puddle reflects the skyline. The city was apparently designed with ray tracing in mind from the start, which shows.
Performance Mode on PS5 Pro: Dynamic 4K (targeting 2160p, dropping as low as 1440p under load), ray tracing on reflections only, 60fps. This is likely what most players will use. Rockstar's Digital Foundry demo showed the dynamic resolution system being aggressive — almost never dropping below 1800p in the areas shown.
Performance RT Mode on PS5 Pro: A new mode exclusive to PS5 Pro, enabled by the PSSR upscaling chip. Targets 60fps with full ray tracing using 1440p base resolution upscaled to 4K. If PSSR performs as well here as in other Pro titles, this could be the definitive way to play.
Standard PS5 and Xbox Series X offer Fidelity (30fps, 4K, full RT) and Performance (60fps, dynamic 4K, limited RT) modes. Notable absence: a 60fps/full RT mode on base hardware, which was optimistically hoped for given the Pro announcement. The RT overhead appears too significant for the base console hardware.
Xbox Series S gets 1080p/30fps with "enhanced" graphics (limited RT) and 1080p/60fps without RT. This is better than some Series S ports have managed but represents a meaningful step down from the Series X experience. Rockstar acknowledged the gap directly in their tech breakdown, which is unusual candor from a major publisher.